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Predicting Usability & Usefulness

Friday, April 20th, 2012


When dealing with problems of usability, I think it’s still relatively easy to rely on experience and be able to predict if a user will be able to manage through a task. Over time, an experienced designer builds up a number of rules, best practices, or guidelines that can help him or her to make an interface more usable (that is, answering the problem of: can people use it).

When dealing with problems of usefulness (that is, answering the problem of: will people actually use it) I think it becomes harder and harder to predict the answer. Problems of usefulness are of a higher complexity and therefore are more difficult to predict and resolve with just experience or guidelines alone. Instead, in order to improve usefulness of a product, the designer has to get scientific, measure, test, experiment and simulate.

… just a sketched out hypothesis.

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