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Archive for November, 2009

Sustainable UI Prototyping

Sunday, November 29th, 2009

sketch_sustainableproto
Sustainability, or the idea of zero waste and reuse of things created (concepts & code), also applies to the world of user interface prototyping. On one hand, there might be a push to build prototypes of such quality that the code that they rest on could be reused further in the development process. This so called “sustainability across a process” is just one approach of how UI waste can be reduced. Another way of building sustainable prototypes is by reusing elements from project to project. So if on one project a widget was used in a prototype, and then the same code is used on another project, it would be a sustainable act as well. This I’ll call “sustainability across projects”.

The truth is that at times there is more value of building “throw away” prototypes that are not of production ready quality. Building something quickly without regard for code quality, learning a lot from it, and then correcting the design direction could be more fruitful than building “high quality” prototypes whose code makes it into the future. However, in order to support sustainable or reusable prototype elements across projects, of course we need the right tools and setup. The idea of relying on emergent patterns is a sustainable across projects concept which EightShapes has been supporting with their unify framework, but also something I potentially want to implement for fluidia.

Pranav Mistry & Augumented Reality

Friday, November 20th, 2009

Here are some interesting interactions based on a projector and scanner approach which bend what is real. Pranav uses an augmented reality approach to interaction to display time to departure on a real world plane ticket, or taking photos by means of hand gestures. Pretty interesting. “To be human is not to be machines sitting in front of machines”. Thanks Vincent. YouTube Preview Image

Interactive Sketching Notation

Monday, November 9th, 2009

Last week I posted the Interactive Sketching Notation. This emerging visual language contains my own approach to drawn user interactions with pen and paper. The general idea behind this notation is the desire to visualize user interface states as well as user actions in a clear and rapid manner. Thanks again to all those who made this possible and please let me know if you find it helpful or have any recommendations. If this inspires your own approach to sketching, I would also love to see some samples of how people use this.




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