When it comes down to prototyping (or any other desing artifacts) people are often accustomed to taking a stand on fidelity as an absolute that applies to the whole prototype or document. On the two extreme opposites it’s either a very rough prototype (such as a paper model or sketch) or on the other end it’s a highly functional and detailed prototype (such as working code with proper visual styling and relationships). However, to think of fidelity in a more granular fashion opens up some doors. Say on the same interface representation or prototype, some areas can be left less defined and some become more detailed. This gives the designer more flexibility to choose where to spend his design attention on. No longer is the designer forced to detail out a particular area to the fidelity which the document or prototype proposes. Instead, some areas are detailed and some less. Just thinking that our design documents and prototyping tools could support this granular level of fidelity a bit better, as opposed to dictating it to us.
Archive for January, 2009
Granular Fidelity of Prototyping
Tuesday, January 27th, 2009How many alternatives, concepts, or sketches are enough?
Tuesday, January 20th, 2009Just carried over a discussion onto the IXDA forums around the adequate number of alternative sketches from where it picked up, only for it to come back where it originially came from. Still continuing to ponder how to chart out, visualize or measure a design space over time.
Transparencies + Paper Prototyping
Friday, January 16th, 2009Just did a quick user test for a project here at TU Delft. One thing which I did different than usual was the placement of some transparent paper over the interface print outs. This helped to keep the interface more stable as people interacted with the model.
Sketching Interaction Design
Sunday, January 11th, 2009Just found three interesting sources about sketching interactions, including user interfaces on Jonas Löwgren’s site.
- Sketching Interaction Design – 2004
- Sketching in interaction design – 2008 talk PDF
- Interaction Design Sketchbook
Inspirational material.
Wireframes Magazine Launched
Sunday, January 4th, 2009A little side project about design documentation samples over at wireframes.linowski.ca has just been began. I hope to collect and share these visual design techniques from information architects, interfaction designers and ux professionals (if you have something to share, don’t be shy). Enjoy.


